FAQ:
Q: Is S.C.O.U.R.G.E. free?
You are free to download and play the game. You are also free to download and modify the source code, create your own games or re-use any part of the code as long the resulting project also ships with source code. The S.C.O.U.R.G.E. program is relased under the GPL.
The artwork in S.C.O.U.R.G.E. falls under three categories: Any art I made is free for reuse under the terms of the GPL. Art I 'borrowed' from polycount is subject to the rules set by their authors. Finally art created by Matt is owned by him, and is not available for reuse in other projects.

Q: The build goes well, but when I try to run the game, I get an error about "Couldn't find matching GLX visual".
Several people reported getting this and currently I haven't heard conclusive reports on how to fix it. DarkWizard reported that the game runs with the stencil buffer off (-s) but only very slowly. I personally lean towards some XF86Config - driver mismatch on linux, as it tends to happen mostly on NVidia cards.

Some new info on this: apparently, changing the color depth (bpp) setting for scourge could solve this problem. Also check the output of glxinfo, esp. the value of the stencil column. If the stencil buffer is selected when running scourge (this is the default), it tries to set the stencil buffer size to 8. Here is some more info on this.

Q: The game runs but it's really slow!
Try running it with the stencil buffer off:
./src/scourge -s
If it's still slow, see that you're in 3d accelerated mode (on Linux, do "glxinfo" and look for "direct rendering" to say "Yes"). If it's _still_ slow, maybe you're looking for this gane.

Q: I love / hate your game, is there anything I can do to help?
Yes, there is! You can browse the status page for outstanding tasks, (or just send me ideas, bugfixes, etc.) and write code, draw models, make music, etc. You can also send me money that I promise to put to a good use... Finally, should you have that itch to contribute something really special, I've always dreamed of having a beer with one of these people: Michael, Lance or Richard. So if you can hook me up...

Q: How do I stay up-to-date on all that is S.C.O.U.R.G.E.?
You can subscribe at freshmeat and be notified when a new release arrives. You can also sign up for our mailing lists.

Q: How do I compile S.C.O.U.R.G.E. using my favorite IDE?
If you're using KDevelop, you need to "import project" (don't create a new project) and select C++ project, automake based. Select the 'default' build mode. In the project options, set run options to run from the build directory and set the correct executable name (scourge).
If you use XCode (Mac OS), you need to first set up an SDL-based project which I found to be hard to do, (maybe someone has a link to a tutorial?). It all seemed to work well with Apple's pre-XCode IDE (ProjectMaker?), so I had to interpollate my previous knowledge with what's changed in XCode, do a lot of guessing and "man"-ing and in the end it worked.
I've been using SlickEdit some (to try it) and it seems to work ok. The editing is not as smooth as emacs but pretty close and setting up a project was trivial. If it wasn't for the high-price and low level of community support, I'd say it's the best thing around.