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gamestatehandler.h

00001 #ifndef GAME_STATE_HANDLER_H
00002 #define GAME_STATE_HANDLER_H
00003 
00004 #include "../constants.h"
00005 
00006 using namespace std;
00007 
00008 class GameStateHandler {
00009  public:
00010   GameStateHandler();
00011   virtual ~GameStateHandler();
00012 
00013   // the producer
00014   virtual char *getGameState() = 0;
00015   
00016 };
00017 
00018 #endif

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